Beta 0.1.9.1 Patch
New Features:
-New Random Character, Perma-death, Quick-Play option on character screen.
-Melee enemies now have new contingency behaviors for when their combat target is out of reach. Based on their class, they will do one of the following:
-Hide from target.
-Throw rocks at target.
-Aggressively lunge at target.
-Run around frantically.
-New Advanced Options Tab now available in the difficulty mode select screen. These new options will be available to configure along-side any game mode:
-Combine all stashes into a single inventory.
-Replace all Shops with Barter trades.
-Ignore Progress Curve.
Changes:
-Made barter shops value cash at 50%.
-NPCs will no longer accept cash in barters, only barter shops will.
-Re-balanced artifact trades in barters.
-Loner Scavs no longer have the active tracking skill.
-Distrusting NPCs will forget about the player if not further provoked after warning.
-Re-balanced enchanted weapon crafting recipes to be more reasonable and reflect other changes in game.
-Acid pools now conform their shape to the terrain.
-Improved clarity of UI rendering.
-Added animation when opening the UI.
-Improved the way EMPs affect the player's equipment. Flashlights, night-vision and lasers will have their effects disabled for several seconds rather than being turned off.
-Bright blue and yellow glass chemical bottles will now spawn small acid pools when broken.
-Slightly randomized the move speeds of horde type enemies to make them more dynamic in fights.
Bug Fixes:
-Fixed issue where NPCs reloading Eather weapons would reduce player's Eather supply.
-Fixed yet more typos.
-Players should no longer be warned about wearing a disguise in safe zones where they are allied with their disguised faction, or if the safe zone is neutral/empty.
-Fixed issues where anomalies in the Slums could often spawn under the street.
-Fixed spot where player could get stuck in subway dungeon.
-Fixed some issues with melee enemy pathing.
-Fixed bug that caused special loot crates to be locked into only giving certain kinds of loot regardless of seed.
-Fixed issue where fire jet anomaly could sometimes deal no damage.
-Decals attached to rag-dolls and other physics objects will no longer get smeared across nearby level geometry.
Files
Get Project Silverfish Early Access
Project Silverfish Early Access
An Open-World, Survival-Horror, FPS focusing on exploration and dungeon crawling!
Status | In development |
Author | Siris Pendrake |
Genre | Action, Shooter |
Tags | 3D, Atmospheric, Exploration, First-Person, Furry, Horror, Singleplayer, Survival Horror |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- Beta 0.1.9.3 Hot Fix2 days ago
- Beta 0.1.8.3 Update16 days ago
- Beta 0.1.631 days ago
- 0.1.3 Patch39 days ago
- Early Access Release: Beta 0.1.242 days ago
- Alpha Demo 0.14.9Oct 25, 2024
- 0.14.7 Update + 0.14.8 HotfixOct 20, 2024
- 0.14.6 Bug fix PatchOct 15, 2024
- Performance Tips:Oct 14, 2024
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