A downloadable game for Windows

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-The Anthropocene has ended.

-Humanity did not survive the Threshold.

-We are the inheritors of their ruin.


Project Silverfish is a non-linear, Immersive Sim, FPS focused on emergent game-play, exploration and intuitive problem solving.

Venture deep into a hostile and mysterious exclusion zone to hunt powerful artifacts, fight horrifying creatures and dive into hidden dungeons!

Work to uncover the dark secrets of your people's origins, and humanity's extinction...

Play with a massive set of diverse weapons and tools!

Interact with several distinct factions, all with their own goals and agendas.

Explore a large, semi-open world as one of 6 playable classes!

This game is still in early development.

Wishlist on Steam!

Make a one-time donation!

CONTENT WARNING:

This game features:
Gun-related violence.
Physical violence.
Police/military violence.
Strong language.
Strong political themes.
Politically motivated violence.
Mild nudity. Mild sexual themes.
Cartoon blood and gore.
Cartoon bodily decomposition.
Depictions of alcohol use.
Depictions of drug use.
Violence towards animals. 

Images and sounds meant to disorient and discomfort the user.



Recommended Specs: 

-This game will not run on some older forms of integrated graphics!
A dedicated GPU with more than 4gb of V-ram is highly recommended!

-Win 10 or 11, 64bit (May also run on Proton for Linux)

-Dedicated graphics card with 6gb or more Virtual Memory

-3.4 GHz (or faster) 6-Core CPU

-8gb or more of RAM

-DirectX 11 or 12

Download

Download NowName your own price

Click download now to get access to the following files:

ProjectSilverfish_Demo0.14.9.zip 2.3 GB

Development log

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Comments

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Viewing most recent comments 1 to 40 of 47 · Next page · Last page
(+1)

I've been really enjoying the game, but I've been a little stuck on how to complete the jammer detruction quests. are they only destructable with Sledges, or does it have to do with the interaction button. I only get "you don't have what you need to perform this action " error message.

I've been able to complete them by simply shooting them from a distance.

(1 edit) (+1)

This is absolutely amazing and it's very generous of you to release a 'demo' like this. but I have 1 problem with the game right now.

The factions are not visually distinct enough from each other, so it's hard to tell people apart unless they are showing their patch, which they might not, or it might be blending in with their uniform, like lonely wolves. 

Uniforms look good and distinctive under the bright light, like in the examples on their faction page, but you rarely see them so perfectly lit in the game. 

I'm not suggesting you should brighten up the colors, I have something else in mind. 

Look at the visual faction differences in the original Stalker games(stalker 2 sucks in this way, lol), every faction is different enough to have distinctly unique silhouettes - mercs have those huge vests with pockets, loners love their hoods, bandits always have someone wearing a long coat in their group, etc. And to top it off, they have unique walking animations - bandits are dragging their feet while slouched, duty keep their backs straight, loners always move holding their head low... 

Add more personality to factions and they will become easier to tell apart.

This demo is great, the gun play feels great, movement is smooth and enemies are lethal if you underestimate them.

But there is a few problem though: 

why does the deer thing take 9 shotgun shots to the face to kill

sometimes the environmental hazard spawn too much (like 5-6 on a street) making crossing the road a challenge

some quest provide too little information, it would be great if you could say more about the location of the objective, it took me like 30 minutes for the water lock dead drop and i have spend more than an hour and still cant find the police station dead drop


Finally, i have 1 question: what is 7934

(2 edits) (+3)

If this is the "demo"... I eagerly await the full release.

Good gravy, this is some of the best gunplay, atmosphere and horror I've seen from an indie title in... forever.

Love the zones, love the scalies, the lore's very intriguing, love the ambience, love love love the guns (and that I can shovel some orange douche in the face).

Don't love some of the... things I've seen... in the dark. But you put in grenade and rocket launchers so that's fair.

Honestly, the only thing I'd love is a bit more RPG-ness - talking with my black/red boys, chilling by the cute little stove, getting juicy gossip I have to decipher to find an artifact, etc.

That and maybe some character customization apart from armor/patch (holy heck you went berserk on the number of patches!).

Great demo and I'm sure great game when it gets released. takemymoney.meme 100%.

Are the dungeon entrances that say "keep out" going to be available in the full version? Or in a later demo?

Absolute banger demo. I sinked 16 hours into it already. Cant wait for the full game. Keep it up!

why I was wanted by the whole city as soon as I opened a new save (except for that strange junk shop owner), whether it was because I had a problem with my character's skin, or because I wasn't supposed to kill anyone in the League, must have been due to my lack of full understanding of the game text. The game is great overall, the AI is great, the NPCs are great, and some of the monster characters are designed to remind me of《Pacific Drive》, the fights are cool, and at the same time exercise my indomitable spirit!

(+2)

Really fun game for rainy days, tea, and a long video/ podcast. Just really fun. Felt a little stupid when I saw other characters like mine running around and acting with some solid AI, I thought they were actual people because of how some reacted poorly where others seemed REALLY smart. Super fun and cant wait to sink more hours into it. 

Keep it up Champ!!

(+1)

Basically what if Metro Exodus + Stalker series + Scalies have a baby, still a solid game.

Played thru steam, Pretty cool.

So very excited for this !!!

Wiki site for a game would be cool

(+2)

One of my discord mods is working on one. Still a WiP: https://silverwiki.williamjcm.ovh/

This seems like fun :3 (i would play it but the game crashes under Proton :c)

Ah well, my laptop is slightly below spec anyways (8GB DDR3 RAM, Intel HD Graphics 5500, 2.7 GHz 4-Core CPU)

All-right, so, look - I'll played this to death already, love it lots, still playing it even now. I'm wondering if there's a wider community I can join up with, like a Discord, as well as somewhere to go down a list of Q&A for questions about development, planned features, so on and so forth - or if you (addressed to Siris Pendrake) would like to keep development secret.

Any and all replies providing good info are welcomed, and appreciated.

(+1)

I know he has a channel on youtube (with the same Dev name) and I'm pretty sure he has a discord in the comments. You'd have to check though, hope this help!

(+1)

Click that "View all by Siris Pendrake" button up in the corner. Discord link there. :)

(+1)

hello I am here to say that I fucking love this game. :)

(1 edit)

This game is very promising. There's a few little annoyances (such as objects on the ground causing my camera to wobble very weirdly and make me move around unrealistically) but I'm really liking what's here so far.

I definitely feel that some sort of character progression is needed, though. Perks/Skills to build through or something would be nice - or maybe some way to unlock new kinds of attributes for future characters or something... I dunno. I like the gameplay loop for sure, but I don't really know if it just being a loot and shoot with the occasional fetch quest or kill-this quest is going to be a long-lived experience (still... this is a very early alpha so I have no idea what's planned in the future so I'm hopeful)

Will updating the game to the newest version delete previous progress? If so, is there a way to transfer it over? Thanks!

(+1)

Im a filthy hoarder so i have a question , will storage chests in safe houses gonna be connected ? or as an option in custom settings only ? it would make this game easy which i dont think u wanna do it , but its just my question :V

Best game I've found on itch.io... by far. Is there a wiki, or a way to create a wiki to understand more of the game? I understand its only in Alpha, but it would be cool to have a little more info. Thanks!

Love it

Do you happen to have a roadmap for this project? ^^

(1 edit)

Having troubles with a lighting glitch, when I load the game the sun becomes really bright to a near blinding point, I can tell it's the sun because I waited around while getting food and at night the problem isn't present. Any ideas on how to fix it?


Edit: I'm running the Itch version btw

(+1)

What are your GPU specs?
Also can you post a screen shot in my discord's bug report channel if its not too much trouble?  https://discord.gg/sHCrrTVM

Thank you.

(1 edit)

Will do!

Edit: I'm running a laptop so I have no doubt that's the problem

Proper specs:

Intel(R) UHD 

Version: 31.0.101.5522

basically unmodified Lenovo laptop, just better installed ram and an external drive

(+2)

Played as the Veteran and got jealous of everyone else's tail.

Shot everyone else in the tail with shotgun!

But they still keep full tail, and mine is still nub. :C

10/10, experienced tail-related emotion, will play again.

Not sure if there's any other place to leave feedback but the newest version of the game (at least the one available on Steam now) seems to have received a noticeable performance downgrade compared to the 0.14.0 (or earlier). I have not noticed any higher graphic fidelity but while in the beginning I was able to run everything on high/epic (except volumetric light) in 60FPS, now I had to turn everything to low/mid and disable shadows completely, which makes the game look, well, bad, and OBS struggled with streaming and recording at the same time. Not sure if this is something related to UE5 but I feel like something went wrong. If there are any debug files generated while playing I am willing to share it to improve the performance and make the title more enjoyable for people with non-RTX PCs.

I'm on Ryzen 5 2600x and GTX 1660S for that matter.

Also the monster randomisation could be a bit more forgivable, or at least they could spawn less frequently because the horned dudes are very annoying and I rarely had anything to fight them with. And I couldn't find the jammer. How does the jammer look and does it even spawn?

https://www.twitch.tv/videos/2275965667 Here's footage of my playthrough, just skip through the first few minutes of yapping.

I skimmed through you playing with settings. Did you ever try changing Anti-aliasing off of TSR?
That one can be problematic for certain GPUs.

Also if it not too much trouble, I'm curious if turning "Dynamic Resolution" off and back on again has any positive effect.

Thanks.

(1 edit)

I switched to FXAA and it helped a little but shadows seem to be the most impactful thing so far, although I didn't notice any visual difference between medium and high. When I was disabling them during the stream it produced much less difference than off-line, but I guess this is something I have to figure out myself. I tried using the build shaders option but it didn't seem to do much. Dynamic resolution settings gives me no performance difference whatsoever, not sure how is it handled. 

Is there any chance for FSR3 support (upscaling, don't really care about the frame generation) in the future? I used it while playing Ghost of Tsushima and it was very beneficial, could grant better results than the current scaling system.

(1 edit)

I did some more "extensive" tests today and the culprit seems to be the 6GBs of VRAM my GPU has, which - no matter the settings, be it in game, or in Nvidia Control Panel - always stay at 5.5GB so it makes streaming impossible and GPU often has hiccups even if I am "just" playing. I think this is the bane of UE5 itself and I'm just unlucky. Doubtful this can be fixed, every game on this engine seems to just eat through the VRAM no matter what type of game is it or what settings are used.

From stuff that probably can be fixed, on save reload game seems to be constantly trying to load or unload some assets or post-process effects even if the build shaders option is chosen at the game's start. It causes stutters, drops frames noticeably and slows the game, Control Panel reports 100% 3D usage, can be manually "repaired" only by exiting the game and loading the save back from actual main menu.

I love this demo but the main thing I hated was not knowing if I was looking at an enemy or a friendly so most of the time I'd walk up to them and either wait for them to turn and shoot me or for them to turn and kill me instantly because they had a shotgun.

(1 edit) (+3)

They were given distinct uniforms patch or so back, now the trick is to look for a color scheme! Unless you're doing some goofy reputation stuff (which there is no point or reward to doing so then just challenge) by default you will be non hostile with two factions, and hostile with the other four factions. 

The two friendlies are:
Freelancer: Woodland digital camo and/or green, usually dark green. No armband or green armbands.

Revolution: Red, or red and grey digital camo. They have red headbands/armbands.

The four hostiles are:
Cultists: Purple, lots of purple. Usually carrying a glowing orange gun too. Purple armbands.

Insurrection: Probably the most common enemy you'll encounter, they wear casual clothing, but with bright yellow/orange armbands or headbands.

Military: More common in some maps, they wear a light grey digital/urban camo.

Loners: Not so much a faction as just factionless, they are hostile to everyone else (even other loners) but their own squad. They often wear dark clothing with no armbands or visual identifiers.

I hope this helps!

At first you don't understand, but then you're chiki briki v damki

(+1)

greatly enjoyed the demo but im really REALLY struggling to differentiate between the faction soldiers, doesnt help they can see you in the dark a lot better than you can see them

im honestly loving this demo so far combat is fun and everything feels worth the adventure. i do hope we get to customize our character in the future tho!!

(+4)

I love furry escape from stalkov!

(+1)

Finally managed to put some hours into this and had a really good time! The map is great to explore and kept up my curiosity throughout. Between scrounging around for equipment (finding the Revenant Helm was actual hype) and getting in with the different factions so they'll sell me better stuff the progression feels natural. I loved stumbling into some rotting and forgotten place in zone patrol and that's totally present here already too.

My only tangible request so far would be to have separate sensitivities for aiming from the hip and down the sights. The former always felt too slow and the latter too fast for me.

Excited to see where this goes and 100% a buy from me!

(+2)

Great game! I will definitely buy it as soon as it becomes available 

 I expected a maximum of 10 minutes of gameplay from the demo, but instead I got 10 hours. Moreover, I was able to get the emotions that I got during the very first playthrough of stalker, especially when going down to the first laboratory. 

At the same time, there is a really large variety of mechanics. When trying to set fire to hay in the barn with a lighter, I accidentally set myself on fire.

 The anomalies also seem more creative than those in stalker. I especially liked the anomaly  "glass strings". It is very pleasant to cut with a knife. And also the shadow wendigo in the laboratory (I thought he was a monster, but the detector showed strong anomalous activity near him). 

And with all this, I did not have a single critical bug. 

Yay!

This game is so f'ing good. Need help tho. I'm stuck in building rooftop because of some fire monster that won't die.

(1 edit) (+2)

WE HAVE DONE IT

after a lot of attempts, we completed every available quest on Permadeath, specifically as artificer. we fuckin love Project Silverfish so much, the dungeon-crawling is great, the variety of items and gear makes exploring and trading and etc etc really interesting, it's cool how there's not a whole lot of just linear "this is better" and "this is worse" for stuff so there's tons of flexibility, the bones of im-sim interactive mechanics are really promising for what they might grow into, the world is fascinating, the fallout-esque sci-fi-cold-war vibe to the ruins is great, god just. it's already really, really good. we've never racked up almost three dozen hours in what is technically ostensibly a demo so enthusiastically before lol

(-3)

Hey, a really cool game, would be an honor for us if you'd consider joining us as, we're looking for talented indie creators for games, tools, assets, zines, books, ect for a massive a co-op bundle, where we want to include 300 items at least.. If you would like to join us it would be awesome! https://itch.io/jam/ultimate-300-bundle-submissions best regards & peace <3

I gathered loot, broke a radio jammer for a quest, collected frogs, accidently go into a massive firefight. . . got more loot! Saw some strange traps and got exploded by a plasma grenade! 

Would recommend very fun to play! 

Gunplay is good, Good Variety of loot, and has a huge map with a lot of interesting environments!

please release a linux build

Hi, fellow linux user here:

- download the demo and extract the zip

- open Steam and in the bottom left corner go to "Add Game" -> "Add Non-Steam Game"

- choose the "Silverfish.exe"

- Now in your Steam library right clock the new "Silverfish.exe" entry and go to "Compatibility" and tick "Force the use of a specific Steam Play tool"

- in the new dropdown choose "Proton experimental"

- launche the game and enjoy, games runs flawlessly so far for me on linux, as did ADACA before it

(-1)

yeah, already did that. but it’s an unreal game, and realistically they should just be able to click the linux export button. if not i was going to offer to do it for them for free.

i’m also a dev and it frustrates me to see cool things in common engines not be exported to the other platforms especially when the engine will pretty much do the hard part already.

(+1)

Does this game have autosave? If not how do I save

(+1)

The game saves on level transition. You can also save at safe beds. 

(+1)

Awesome!! Ty Siris :3

Does the game use a lower internal resolution? If I turn off AA the game looks way too blurry, I normally play with no AA (or SMAA if available) for most games as FXAA and TAA looks blurry and smudged especially while moving. As for TSR or DLSS upscaling, those makes me feel a bit nauseous after awhile.
Either way, I'll definitely will keep an eye on this and buy it when it fully releases.
(I have way too much playtime on stalker games, especially modded stalker anomaly)

(1 edit) (+1)

There's currently a glitch with resolution settings right now. I'm going to put out a patch soon.  Also Unreal has limited Anti Alias settings. Bare with me.

(3 edits)

I've gone into "project-silverfish\SilverFish\Saved\Config\Windows" and inside the file "GameUserSettings.ini"

I've set the "sg.ResolutionQuality=0" into "sg.ResolutionQuality=100" and it has fixed the blur issue for me.

(+1)

game was fun i love the concept idea for this game!
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