Beta 0.3.6


New Features:

-Full economy re-balance. Vendors will now have more dynamic stocks of weapons and armor to sell that scales with progression.

-Full loot re-balance and overhaul. Progression should now be slower paced and more spread out.

-New Dungeons.

-A few new weapons and weapon variations.

-Deer and wild Boars will now ambiently spawn in certain areas around the zone.

-Some knives can now be used to harvest meat and other resources from slain animals.

-Certain factions will now send assassins to actively hunt down the player when below a certain reputation.

-Other additional new content.

-You can now scavenge dumpsters for trash!

-Some Old cars can now have their trunks searched for loot.

-New 40mm buckshot grenade rounds now added to loot pools.

-New faction contracts for the Insurrection.

-New storm types.

-Added a new Accessibility tab in the settings menu.

-Added white flare mode in Accessibility settings.

-Added smart toggle behaviors for crouch, sprint, aim and lean as well as corresponding settings.

-Added "Interaction only" reticle mode.

-Added separate setting for strafe lean.

-Added semi-auto assist mode. Holding the fire button on burst and semi-auto weapons allows them to continuously fire.

-New Voice variation for Revolution and Freelancer stalkers.

-You can now edit pre-sets for Quick Play.

-Added optional Quick-Play objectives. (This system is very WiP.)

-The player can now pay their debt and escape the zone! (Proper story endings will be added later on in development. This is very much a work in progress.)

-Added new sickness mechanic:

-Affects hunger rate and other stats.

-Can be incurred by eating unsafe food or exposure to harmful environmental factors.

-Can be relieved thru sleep or use of medicine.

-Severe sickness can lead to player coughing up blood and even death.



Changes:

-Removed red and blue loot crates, replacing them with more balanced and location specific loot. The idea being so that finding loot feels more like you discovered a lost treasure, rather than receiving a reward. (All loot pools are static and location-based.)

-Made various changes and improvements to some levels.

-Neutral NPCs are less likely to aggro on the player when being accidentally shot past/near.

-Added Trade requests for Mamma Roach.

-Added mushroom spawns to SouthBend.

-Certain monsters have now been tagged as "High Threat", ensuring that other NPCs will shoot at them on sight.

-You can no longer call in escorts at Dead Bridge. (It was super buggy and unbalanced).

-Increased lean angle from 30 to 40 degrees.

-More NPC types can now trade with the player.

-NPCs will now stop and look at you while trading.

-NPCs will now greet and say goodbye to the player before and after trading.

-Certain environments and rooms will now be filled with 'bad air', that will require the use of a dust filter or gas mask.

-Updated Tarot effects.

-Reduced sight range of Post-Human "Survivors".

-Completely re-worked NPC visual detection to make behavior more consistent.

-Red Tesseracts will now spawn you deeper into the target dungeon.

-You can now craft a Reclaimed Sausage.

-Certain demolition quests can now accurately track progress before the quest is accepted, meaning partial progress made before acceptance will now be recognized in the quest log.

-Revised unlock order and money payouts for most Contracts as to be in line with other economy changes.

-Roaming monsters are now more common.

-The crowbar's special action can now be used to pry apart destructible wooden boards.

-Destructible wooden boards can now be set on fire.

-The hunger bar in the cooking menu now has a tool-tip displaying the exact value.

-Player's carry weight now affects hunger rate.

-Sprinting and swimming reduce hunger slightly faster than before.

-Reduced carry-weight of 40mm grenade rounds.

-Made golden mushroom spawns slightly higher chance.

-Slightly lowered NPC loot item drop rates.

-Buffed Not-Deer's stagger rate.

-Moved location of Counter Sniper fight to make it more challenging.

-Made melee striking camp fire with fire starter passive light the fire more consistently.

-Turrets now spurt oil and sparks when hit.

-Made more disguise combinations valid.

-Eather weapons will now display the ammo in the gun rather than eather in reserve in the HUD. (I don't remember why it used to work that way tbh)

-NPCs guarding high security areas will fire upon the player if they are not explicitly allies.

-Made theft in faction bases more consistent.

-Blowing up the core at the refinery results in a much larger rep hit with the military.

-Made killing NPCs deal a larger loss to relevant faction reputation.

-Completing faction contracts will now give more negative reputation to enemy factions.

-Reduced off-screen NPC squad combat in order to curb low enemy populations in zones loaded by the player.

-Dead NPCs now drop less ammo.

-Spontaneous Combustion passive now scales activation chance with target distance.

The closer they are to you when damaging you, the more likely they are to burst into flames.

-Slightly lowered Intimidation's base panic chance factor.

-Extended the default sight range for NPCs.

-Wraiths are now affected by EMPs.

-Cooking pots will now cook faster when adding large quantities of food.

-Reduced the weight of leftovers.

-Added Scav faction info to journal.

-Updated sun position to better reflect canonical latitude and time of year.

This will make days slightly longer and nights slightly shorter.

-Added squad formations to NPCs so that they no longer only travel in straight lines. (Some specific squad types will still travel in lines.)

-Radio and TV audio now has its own volume setting.

-Items newly added to inventory have a highlight effect.

-NPC squads will now scatter if ambushed from far distances.

-Re-balanced random faction reputation option in character creator and quick-play.

-NFTA Conscripts can now spawn with Cobra ARs in the mid to late game.



Bug Fixes:

-Fixed the scope zero for the M-TR14 Tactical Carbine.

-Fixed broken Scav voices.

-A certain NPC will no longer be able to speak with the player after being killed.

-Reworked NPC perception code to make it more reliable.

-Fixed glitch where picking up Insurrection Orders would errantly proc special dialogue for Mamma Roach.

-Turrets will now correctly mark themselves as "dead" when destroyed. This should prevent enemies from continuing to attack them after they die.

-Someone keeps putting typos in my game.

-Fixed issue were the player was unable to disguise themself as Cultist or Military if their reputation was too high but still not trusted.

-Fixed bug that was causing NPCs to be unable to target certain enemies.

-Fixed Ushanka texture glitch on Npcs.

-Player voice will now use the audio filter of the equipped helmet.

-Fixed missing normal maps on certain textures.

-Fixed small issue with loot spawn-rate formula.

-Addressed issue where certain explosives wouldn't break wooden boards and doors.

-Addressed glitch that caused quest relevant duffel bags to not spawn.

NOTICE: This glitch must be manually fixed in older save files.

To do so, Press Ctrl+Backspace.

Search the word "Bag" in the save flag list.

Find the one whose name most closely matches the quest and expected map.

Set its value from 1 to -1.

Press 'Set Flag' and close the cheat menu.

-Fixed issue where player would still receive a warning when entering faction territory despite having a reputation modifier applied.

-Made color-space for randomly generated characters' eyes bolder and less de-saturated.

-Addressed issue where anomalies could spawn too close to Black Market entrance.

-Addressed bug that could allow NPCs to load the wrong caliber of ammo into scavenged/traded weapons.

-Addressed issue where sometimes NPCs would hold pistols like rifles.

-Fixed prop hit-boxes for crowbar and wrench.

-Clamped hunger rate so that extreme multiplier combinations can no longer allow you to lose all food instantly.

-Fixed glitch that was causing disguises to not proc correctly based on faction relationship.

-Added angular damping to physics props so that they will no longer spin forever after being hit with an impulse.

-Fixed a few broken artifact spawns.

-Wooden doors no longer make knocking sounds when on fire.

-Fixed issue where cultists would spawn with far too many weapons in their inventories.

-Destroying Fuel tanks at the Sawmill now lowers Insurrection reputation again.

-Killing Assassination Quest targets will now more consistently compromise your disguise.

-Fixed bug where a Military patrol would fail to enter the map Metropol.

-Fixed bug that was causing certain damage sources to not produce the correct death message.

-Fixed glitch causing Husks to explode from the wrong location on their bodies.

-Fixed issue allowing player to "head-glitch" NPCs.

-Fixed rag-dolls colliding with water.

-Boarded up broken wall in the security room of Lab E-206 so that Scavs are less likely to get stuck in there.

-Fixed bug that prevented static NPCs at bases from initializing their eyes correctly.

-Fixed bug where disguise would notify being "compromised" when wearing friendly gear.



Changes to Public Test content:

-Dust filters now fully protect from bad air poison damage.

-Acid damage can no longer cause sickness.

-The duffel bag for Gold Rush quest should now spawn after accepting the quest in the Saloon.

-Fixed soft lock with sickness on Mercy.

-Fixed a few bugs concerning Sanity Events.

-Wooden boards no longer stay on fire after being destroyed.

-Carry weight hunger penalty now only gets applied while sprinting.

-Honey eggs and canned peaches no-longer give sickness.

-Canned beef has a lower max sickness.

-You can no longer pry open wooden boards from an infinite range.

-Re-balanced sanity effect chance.

-Assassins hunting the player are now more aggressive.

-Fixed wandering teleporter anomaly's hitbox.

-Assassin squads spawn less frequently.

-Several more minor fixes and changes.



Known Issues:

-Pre-compiling shaders can cause the game to crash to desktop on certain hardware, this is being actively looked into.

This feature has been temporarily disabled until the problem is fixed.

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