0.14.6 Bug fix Patch
-Fixed bug where certain anomaly fields could impact your ability to pick locks.
-NPCs will no longer attack locked doors that can't be broken.
-Moved Freelance stalker out of sight from Black Market entrance so that players with low rep will no-longer get trapped in death loops.
-Re-balanced random perk rolls on randomized characters.
-Loot containers are now seeded. They will no-longer offer new loot when re-loading a save.
-Armor lockers now have a 100% chance of spawning body armor.
-Loot tables for armor lockers have been made more generous.
-Fixed a bunch of typos.
-Player can no longer take damage during loading transitions.
-Death back pack no longer used physics and will just drop to the floor where you died.
-Re-positioned water-logged campfire in M35 NE.
-Other minor fixes and changes.
Get Project Silverfish Early Access
Project Silverfish Early Access
An Open-World, Survival-Horror, FPS focusing on exploration and dungeon crawling!
| Status | In development |
| Author | Siris Pendrake |
| Genre | Action, Shooter |
| Tags | 3D, Atmospheric, Exploration, First-Person, Furry, Horror, Singleplayer, Survival Horror |
| Languages | English |
| Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- Beta 0.2.4 Persistent NPC Spawn System Update56 days ago
- Hotfix 0.1.9.568 days ago
- Demo has to be removed from itch.io69 days ago
- Beta 0.1.9.3 Hot Fix82 days ago
- Beta 0.1.9.1 Patch84 days ago
- Beta 0.1.8.3 Update96 days ago
- Beta 0.1.6Jul 07, 2025
- 0.1.3 PatchJun 29, 2025
- Early Access Release: Beta 0.1.2Jun 26, 2025
- Alpha Demo 0.14.9Oct 25, 2024

Comments
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=3
hi
,,NPCs will no longer attack locked doors that can't be broken.''
Thank you so much , my ears were exploding in a certain lab because of this ;c;