Silverfish 0.13.8 Patch
Fixed:
-All window modes will now allow you to select all supported resolution settings.
-Melee NPCs will now no longer stop in place when attacking.
-NPC factions should now be easier to identify.
-Faction and enemy spawn rates have been re-balanced.
-Factions that are 'distrustful' will no longer display strange passive behavior and will now engage at long range. This system will be iterated upon in the future.
-NPCs will now properly aim for the head when the center-of-mass of their target is obscured by cover.
-Fixed a few bugs relating to the inventory.
-Fixed glitch where throwing props at NPCs wouldn't correctly identify instigator. They will now aggro properly when struck with prop damage.
-In world (radio, gramophone, music box) music volume will now be scaled on SFX sound layer.
-Improved tutorial level: Player will have more chances to use melee weapon, warehouse is better lit, player will have safer environment to test out pistol.
-Reduced saturation in foliage and grass to give the game a more moody atmosphere.
-Increased cloud density.
-Various tweaks and additions to lore sources and descriptions.
-Fixed a few typos.
-Many other bug fixes and tweaks.
Files
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Project Silverfish DEMO
An Open-World, Survival-Horror, FPS focusing on exploration and dungeon crawling!
Status | In development |
Author | Siris Pendrake |
Genre | Action, Shooter |
Tags | 3D, Atmospheric, Exploration, First-Person, Furry, Horror, Singleplayer, Survival Horror |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- Alpha Demo 0.14.948 days ago
- 0.14.7 Update + 0.14.8 Hotfix53 days ago
- 0.14.6 Bug fix Patch58 days ago
- Performance Tips:58 days ago
- 0.14.4 Patch61 days ago
- 0.14.3 Update65 days ago
- 0.14.1 Hot Fix69 days ago
- Demo 0.14.0 Update70 days ago
- UI Overhaul Update: Important Notice!79 days ago
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