Demo 0.14.0 Update


Alpha 0.14.0

-Added Gamma Setting. 

-Added Resolution Quality setting. 

-Med bag will now select the most appropriate healing item to use when Left Clicked. Holding Right Click on the med bag will give a quick select menu for all your healing items. (I forgot to update its description.)

-Fixed descriptions for some weapons. 

-Enemy NPCs now have more nuanced behavior when engaging neutral or 'distrusted' targets.

-Computer boards have been added to the loot pool for some dungeons. 

-Fixed Nav mesh in Forgotten Tunnels dungeon.

-Fixed infinite money glitch when trading stackable items. 

-Level names in save files will now automatically update to their canon names once said level is visited. 

-The Boatman will no longer keep trying to talk to you every time you get near him. 

-Certain NPCs will no longer be able to open doors. They will try other means of getting past them however. 

-The Red Tesseract will now spawn more powerful entities. 

-Camp fires have been added to some more maps. 

-Updated turret fire SFX.

-Melee enemies will no longer instantly lunge when aggroed. 

-All equipped armor will now only contribute half their weight to your carry weight, effectively buffing carry weight bonus across the board. 

-Luftballons and Glow-sprouts have been removed from common shop pools. New trade opportunities are available for these items. 

-Artifacts can now be detected from further ranges. 

-Fixed how NPCs will hold the front grips of many weapons.  

-Improvements to weapon recoil: Blends better between shots and has been re-tuned to make it less frustrating for burst/full auto rifles with iron sights. 

-Removed whimpering death sound from zombie dogs as it was emotionally inappropriate for that enemy's design. 

-Made ladders force player out of crouching state before mounting. 

-Fixed issue where loading a save during a play session could pollute save data. 

-Fixed a lot of typos. 

-Other tweaks and changes.

Files

Silverfish_Demo_0.14.0.zip 2.4 GB
49 days ago

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