Important Bug Fixes: ADACA Cndt Patch 0.1.2
Some major bugs were discovered in the latest Beta Build, 0.15.5!
I am pushing out this Candidate Build as a patch on all platforms in order to resolve these issues.
This patch also includes various other improvements and tweaks.
It is recommended that you update ASAP.
-Changes have been made to Zone Patrol. They can not be detailed as doing so would be spoilers.
-Fixed bug that was causing NPCs to sometimes not react to seeing enemies.
-Fixed bug where being sent to Storm Drain via a rift could spawn you inside a train car.
-Actually fixed bug where some text in HUD would scroll off screen at high resolutions.
-Sentry turrets now save their faction after it changes.
-Fixed more typos.
-Gave bayoneted weapons their Alt hint text.
-Fixed bug where the player could spawn with a loadout that they were not supposed to have.
-Fixed bug where the player’s body would fling itself wildly into the air after death.
-Fixed bug that cause AI with Plasma Rifles to fire them forever.
-Fixed bug where AI could get stuck in drop pods.
-Fixed glitch that caused player to spawn under the floor in Power Plant in Zone Patrol.
Changes & Tweaks:
-Version tag is no longer visible in HUD
-NPCs will now move faster during combat.
-NPC voices are slightly louder.
-Companions in Zone Patrol will now teleport behind the player rather than randomly near them.
-Picking up Sentry Turrets will make them stop shooting you.
-New Shield visual effect that should no longer blind the player…
-Improved signage in the Zone to help with navigation.
-Codex pickups now have a blinking light.
-Warning siren in Patrol gives longer warning before storm starts.
-Tutorials will now explain how sidearm slots work.
-Artifacts will no longer produce a signal.
-First cop in Ship Breaker will no longer turn around if they hear the player.
-AI should move slightly more often during combat.
-New background texture in terminal screens.
-Other misc improvements and fixes.
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