Beta 0.1.6 Update (tweaks and bug fixes)


Mostly just re-balancing and bug fixing to make the Beta more up-to-date with where I hope the final game to be.

Improvements include:

-Added new animations, sounds and particle effects to make the Force-Throw more readable and satisfying!


-You can now exit menus with the Esc key.

-Grenades will no longer get stuck on the player’s hit box when throwing them straight down. 

-Some AI will be more aggressive. 

-You can now skip the intro cinematic.

-Weapon damage and difficulty has been re-balanced. 

-All user settings will now save to the config properly and all settings will be properly restored to default when reset.

-Various aesthetic polish and improvements made to certain scenes and objects.

-Low-rank cops will now drop health packs. 

-More objects are destructible and able to drop useful items.

-The loading screen is now more visible and even contains tool tips.

-Some explosives can now catch on fire and or set other things on fire.

-Various typos have been fixed.

-Fixed glitch where floating weapons would spawn in place of enemies when reloading a checkpoint after death. 

-Various other tweaks and fixes.


This may be the last update the free Beta receives, at least for a while. I want to focus on finishing Episode one. However, early access to the full game may be made available for small donations. I'm still not sure about this yet; we'll have to see where things go...

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