BETA 0.3.2 Update [Major Polish & Bug Fixes]
LOTS of new features and improvements:
-Improved weapon SFX and models!
-Added new LAZ Magnum weapon!
-Tweaks and rebalances made to some weapons.
-Altered and improved combat encounters on some levels.
-Improved scenery and lighting on some levels.
-Added ammo pickups and hidden supply caches.
-Added new secrets…
-NPCs can now take fall damage.
-Explosive drums can now explode on impact when thrown.
-”Use” prompt will no longer show up while sprinting after respawning at a checkpoint.
-Attempted to solve issue where the game would attempt to interface with 3rd party VR applications on startup, usually resulting in a crash.
-Added pause menu option to load last checkpoint.
-NPCs instructed to follow a target will no longer pause and look around after ending a fight and will instead immediately return to following their target.
-NPCs now have a damage threshold before they stagger.
-Items can no longer be picked up through walls (Note, there is a small glitch where players my need to “shake” an item to pick it up, this will be fixed)
-Hostile NPCs can no longer catch weapons out of mid air after being disarmed by the player.
-Massive improvements made to AI melee movement.
-Fixed glitches with weapons not properly equipping when respawning.
-Fixed glitches where scripted events would fail to trigger after respawning.
-The player can now drink soda.
-Removed clamber feature and increased jump hight.
-Player can now use the Sprint key to swim faster underwater.
-Player’s flashlight will stay on between respawns and level loads.
-Replaced annoying heart monitor SFX.
-All individual levels can be selected from Level Select Screen.
-Melee enemies can now punch large props out of their way.
-Shard Rifle now does poison damage over time.
-Bolter now has a powerful alternate fire mode.
-Fixed glitch that caused recoil animation to interrupt itself.
-Added new combat music.
-Music volume has been rebalanced.
-Doors no longer make noise when not opening or closing.
-Player can no longer trip on grenade pickups.
-Many Many Many more small tweaks and improvements.
Get ADACA
ADACA
Episodic, SciFi, SandBox FPS.
Status | Released |
Author | Siris Pendrake |
Genre | Shooter, Action |
Tags | 3D, First-Person, Horror, Low-poly, Open World, Sci-fi, Singleplayer, Superpowers |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- 1.3.7 Hot FixFeb 28, 2024
- ADACA Ep3 OUT NOW!Feb 27, 2024
- ADACA 1.1.5 UpdateNov 06, 2022
- 1.0.1 Legacy BuildAug 10, 2022
- Patch 1.0.5-1.0.6Aug 09, 2022
- Patch 1.0.3Aug 02, 2022
- ADACA 1.0 RELEASE!Jul 26, 2022
- Important Bug Fixes: ADACA Cndt Patch 0.1.2Jul 06, 2022
- ADACA Beta 0.15.5 DevLog (Now with three Guns!)Jun 30, 2022
- - Huge Zone Patrol Overhaul! - ADACA Beta 0.14.4May 12, 2022
Comments
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So I gotta say, I really adore what you've done here. Cool setup, satisfying gameplay, great pacing, awesome aesthetics, and really pleasing music.
However.
You completely lost me on this once I hit the section where you have to find gas. The enemies faced there are so absolutely abysmal to fight. They're damage sponges, the player isn't supplied nearly enough weaponry/ammunition, they hit ridiculously hard, and the sound effects they make are ear grating. It just feels like a bizarre spike in difficulty and doesn't match the quality of everything else up unto that point.
I'm sorry if that sounds mean, I really think you're a talented dev and this game is super awesome, but I don't know if I want to continue playing. I've died multiple times to these guys on the easiest difficulty setting, they simply aren't fun to fight at all.
Oh don't worry, a lot of people have already spoken up and I have already committed to re-balancing those enemies and that level. The changes will apply in the next beta build!
Glad to hear it! Cant' wait to keep playing (without wanting to tear my hair out :D )
Game looks really promising so far! I've been having a blast so far!
I really only have a couple of minor critiques, like enemies being a bit too spongy and the ragdolls looking rather strange.
Please keep it up! I love this!
Bought miles morales yesterday and i only got 1 dollar left so ill give it to you,it actually deserves more but thats all i have on my card atm .This game has potential and i cant wait for the finished product
I'm having audio issues, the sound cuts out and stays silent for one to two seconds at a time. It's almost like it's lagging, but the game is running smoothly, even at cinematic quality.
Strange, you're the first person to have this issue that I'm aware of. Does it happen randomly or at specific times or after specific actions?
It seems like it's mainly during more intense firefights, but it's really not a constant and happens more or less randomly.
I just heard about this through JarektheGamingDragon, what would be the system requirements for ADACA?
Woops, I still need to add those to the game page!
Recommended Specs are:
Windows 7-10 (64 bit),
2.3 GHz (or faster) Quad-core CPU.
4GB (or more) of RAM.
DirectX 11 or DirectX 12 compatible graphics card, with at least 2gb of V-ram.
I might be good, then. I've got a 2.7 GHz CPU and 8GB of RAM. Not sure how much V-RAM I have, but I can check later. Thanks for posting the recommended specs tho!
Honestly, it runs on the lighter side when it come to UE4 games. I can maintain over 100 fps on my modest rig up until there's over 10 enemies fighting me at once. And even then I easily stay above 60.
So I should be fine if I have less than 2GB of VRAM?
I highly doubt you have less than 2 gigs of vram honestly. You can check by opening task manager, click on the performance tab, find your gpu and look at where it says "dedicated gpu memory" it will show your usage out of your max.