Beta 0.4.2 [Weapon Reloading and Phys-Hand Buff]


Beta 0.4.2

-Added a Weapon reloading and overheating system (Still a work in progress)

-Buffed Grav-Hand’s Physics Throw!

-Difficulty icons

-Buffed the Plasma Bolter

-Altered some NPC dialogue and fixed typos.

-Fixed problematic checkpoint system in Town Center fight.

-Added climbable ladders (system still needs work…) 

-Changed the color of Hazardous Water to make it more clear.

-Made Grenades less easy to be shot out of mid air right after being thrown by player. 

-Shard Rifle has been reworked to have a new special damage ability as well as added a lunge to the bayonet.

-Increased the pickup hit box on smaller props.

-Pickup ridicule is now animated to make it more visible.

-Dialogue text is faster.

-Access to the “Q-Zone” has been removed because it's broken and kinda contains spoilers now...

-Fixed glitch where player can respawn with their weapon not equipping correctly (For real this time).

-Added a tutorial prompt informing the player as to how they can steal enemy weapons.

-Thrown weapons do physics damage.

-Physics props will now dynamically use Constant Collision Detection (CCD) when held and thrown, turning it off again when hitting their target or dropped. This will hopefully help make phys throw damage more consistent, while also cutting down on overhead. 

-Credits and Dev Log screens have been added to the main menu.

-AI with arcing projectiles will no longer overshoot their targets at high difficulties.

-The Settings Menu will now hopefully scale to most resolutions without issue.

-The “P” key is no longer hard bound to pause the game.

-The Semicolon (“;”) Key will no longer crash the game after being pressed. 

-AI will no longer drop grenades after dying.

-The player can no longer access the Dev Console or see random dev text. Unfortunately this was necessary to keep Semicolon from crashing the game… 

-Many more tweaks and fixes.

Files

ADACA_Beta_0.4.2.zip 1 GB
Dec 12, 2020

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